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Poll: Should Jade's Quarry hold an Event to boost future players of the Jade?
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Should Jade's Quarry hold an Event to boost future players of the Jade?

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Old Jul 10, 2008, 08:31 PM // 20:31   #21
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I think it's dead because it's not very fun

As for things that could be changed, I agree with more faction
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Old Jul 10, 2008, 10:53 PM // 22:53   #22
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Allow the formation of an 8 player team in Jade Quarry. Make it distinct from Fort Aspenwood in that regard. Because frankly the type of mission Jade Quarry is, I'd expect teams instead of randomly being put with a bunch of other players.
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Old Jul 11, 2008, 07:16 PM // 19:16   #23
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There should be 'spacial' occasions for Challenge Missions and Challenges, probably randomly once a day.

The Host NPC that explains about the Mission would warn the characers about it with a Fast-rotating Yellow Diamond icon instead of the typical slow Green one.

Enter the mission, and prices double or triple, or new prices appear and such.
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Old Jul 11, 2008, 11:22 PM // 23:22   #24
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Quote:
Originally Posted by doudou_steve
yessss please!!! I want my cartographer title!!!!!

/signed x 100


EDIT: And to try it of course....pvp is more important than exploring!
You can get your cartographer title without the Jade Quarry. I know I did as there was no one ever there.
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Old Jul 12, 2008, 06:24 AM // 06:24   #25
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Quote:
Originally Posted by Enix
All faction rewards need to be boosted. You can FFF and earn 10k in like an hour. You should be able to do the same with PvE missions, Co-ops, and AB.
Then I may actually AB, and other people may actually particpate in missions again.

/Not really signed ^
Yes and no, the jade quarry needs to get a faction boost and hfff neffed or at least make it as hard as the luxon side or make the luxon side the same as the kurzick side.
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Old Jul 12, 2008, 08:27 AM // 08:27   #26
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JQ: should impliment professions as a key element to specific roles in stealing the mines. Skills you can get, to make the game more PvE than PvP since it already is in a way. Juggernauts be controllable by players. Random party member gets the option by talking to a leader at the spawn. When this juggernaut dies, a new one is spawned. Slow movement, a flip skill for the siege turtles, an AoE skill, one heavy hitter melee skill, 20 second recharge slowdown hex.

FA: Luxon should be able to hire classes of their choosing, not useless Luxon hammer warriors. Kurzicks should be able to build a single siege weapon to fire against Luxons every 30 seconds. Allowing for a defense of some sort. This shouldn't affect turtles due to their large protective shelling, but hurts surrounding players for -150 damage, which cannot be decreased by AL. The siege is controlled by a single player, has the option to get out, the siege is vulnerable to attacks and easy to repair, cannot be healed by player skills, and has long range extending far out in the front of the fort. Unable to attack areas in between the doors, but can hit within the fort as well. Doesn't harm allies.

Just some suggestions.
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Old Jul 12, 2008, 10:19 PM // 22:19   #27
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I always wanted to do Jade Quarry, so yes.

/signed
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Old Jul 13, 2008, 04:57 AM // 04:57   #28
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Jade Quarry is definitely more fun than Fort Aspenwood.
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Old Jul 13, 2008, 10:07 AM // 10:07   #29
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maybe ill actually be able to finish canthan cartography
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Old Jul 13, 2008, 10:20 AM // 10:20   #30
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I reckon it should be changed to give it a purpose apart from cartography. Thats all it amounts to, people go in cart it and never go back.

Make it so that there is a greater purpose is a great idea, although in its current state it would need either insane faction or a complete rework to be worth it.
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Old Jul 14, 2008, 07:34 AM // 07:34   #31
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I like to play Jade Quarry. With the last double faction weekend there were many players and we could finally play the JQ mission. But not is is usually deserted as always. I suggest that all double AB faction weekends are converted to double Luxon/Kurzick faction weekends instead to promote JQ and Aspenwood.
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Old Jul 14, 2008, 04:07 PM // 16:07   #32
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Quote:
Originally Posted by Hyper.nl
I like to play Jade Quarry. With the last double faction weekend there were many players and we could finally play the JQ mission. But not is is usually deserted as always. I suggest that all double AB faction weekends are converted to double Luxon/Kurzick faction weekends instead to promote JQ and Aspenwood.
Increasing faction rewards across the board for a weekend won't solve anything. In fact, it'll make HFFFing even worse.
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Old Jul 15, 2008, 04:33 PM // 16:33   #33
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Quote:
Originally Posted by Shayne Hawke
Increasing faction rewards across the board for a weekend won't solve anything. In fact, it'll make HFFFing even worse.
I agree...it would be nice to see a weekend dedicated solely to Jade Quarry (instead of the FA/JQ combo) to get people to actually play it instead of just mapping it.
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Old Jul 15, 2008, 05:24 PM // 17:24   #34
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Jade quarry is no fun which is why its been a ghost town since Factions began. Just delete it so people won't have to bother mapping the joint anymore.
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Old Jul 15, 2008, 06:39 PM // 18:39   #35
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I think someone earlier in the thread suggested something similiar, but why not scale FA/JQ/AB/Challenges like the trader prices scale. If a lot of players are playing the battles then faction rewards are lower. If fewer players are playing then faction rewards rise. If no one is playing faction rewards continue to rise until it attracts many players. Just like material prices do and just like jobs in real life work.

The Luxon Recruiter has lots of workers (players) willing to gather Jade for him then he pays minimum wage to the workers (faction). If he has very few workers willing to do the job then he issues a wage increase until he attracts enough workers.

Ecto works the same way. If no one sold ecto to the trader for a month, you'd see a tremendous price increase.
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Old Jul 15, 2008, 06:42 PM // 18:42   #36
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sorry ,but this is a dumb question, what type of farming is FFF?
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Old Jul 15, 2008, 06:50 PM // 18:50   #37
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Quote:
Originally Posted by Puddin Cheeks
sorry ,but this is a dumb question, what type of farming is FFF?
Fast Faction Farming. There's a whole guide on it on wiki (at least for Kurzick faction farming) using the repeatable Kurzick quests. I believe someone has it posted here as well...I can't remember where it is, though.
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Old Jul 15, 2008, 07:43 PM // 19:43   #38
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Make the rewards equal, on average, to those of Alliance Battles.
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Old Jul 18, 2008, 06:26 AM // 06:26   #39
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I've never been able to get into jade quarry to map it. With aspenwood i spent like 2 minutes mapping and the rest of the night meaning to go somewhere else but never quite making it out.

The chance to try it would be good
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Old Jul 18, 2008, 07:04 AM // 07:04   #40
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they should just link both aspenwood and quarry together. one minute, you may play jade. the next, you may play fort. but the map rotation should be random, just like your team with jade still retaining the higher faction reward because of its more level playing field.



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